Extreme Warfare Help
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10. MISC.

10.1 CONTRACT NEGOTIATIONS

                 Contract negotiations can happen at two different times - when you first approach someone to sign them, or when you are renewing a contract. Contract renewals can only happen at certain times - when the person has 5,3 or 1 month left on their contract. If your wrestler is under a development deal, you will be told when it expires and given the chance to sign him to a full time contract. You will be prompted to begin negotiations by the game.
                 When you approach a wrestler, you will be given the chance to offer one of three deals to the wrestler - a full time contract, a development deal or a "try out" one month deal. There are major differences between the three :

                 Full time : The full time contract is the most common. With this deal, the wrestler will sign for a long period of time (usually between 2-3 years), and you have complete control of him during this period.
                 Development deal : When a wrestler is signed to a one year development deal he is still an employee (so you have to pay his wages), but is sent away to a minor league to improve his skills. While he is under the development deal you cannot use him in matches (or make him active), and cannot change any of the statistics that you would if he was under a full time contract. You can offer him a full-time contract at any time (which he will automatically accept) by clicking on his "contract box". Although you are paying wages to a guy you cannot actually use, there are major advantages! First of all, the wrestler will improve while under the development deal (you can think of this as the wrestler being guaranteed to "evolve" while under a development deal, without the risk of "devolution"). When his contract expires, you get the first choice on whether to sign him, and more importantly he will not ask for a pay rise when you first sign him to a full time contract! This is a big advantage, as even if he has improved to become the best wrestler in the game, he will still only ask for the wages he was on when you first signed him, meaning you can avoid the huge wage demands you would have if you were signing him directly from being a free agent. By signing up rookies to these deals, you can gain talented wrestlers very cheaply if you play your cards right! It should be noted that it is very rare for anyone over the age of 25 to sign a development deal, as they have already gained a lot of experience. Already talented wrestlers, no matter how young, may not want to go under a development deal if they feel they are already good enough to deserve a full-time contract. NOTE : Wrestlers under this deal cannot be affected by "backstage happenings" (like fights, food poisoning happenings, etc) and cannot suffer injuries.
                 Try outs : These deals are designed to allow you to "try out" a wrestler to see if he is good enough to join your promotion. His contract lasts one month, and will become a free agent again when that expires. During that month you have full control over him, and can see if he is a good buy. This deal can also be used for "one shot" deals - you could bring in a big money wrestler you cannot afford to sign to a full-time contract for just one month. This is a good plan if you feel that he can do enough in that one month to justify the big wage increase for that month.

                 With negotiations you will be given a screen with the person's request for wages and contract length. If you are offering a development deal or a "try out", the length is already set (1 year for development deals, 1 month for try outs), and the wrestler cannot ask for a wage increase. If you offer them what they want, without changing anything, they are guaranteed to accept. You can change the values if you wish, although you can be rejected if the person doesn't like what you are offering. NOTE! The wrestlers and staff do have a grasp of economics! If you offer them a longer contract than they asked for, they will sign for less money as they realise they will get more money and job security that way. Similarly, if you offer them a shorter contract than they wanted, they will want more money per year to compensate for that fact.

10.2 SENDING GAMES TO FRIENDS

                 If you wish to send a game to a friend, you can. Simply copy the correct save file ("ewd.sg1" is the first save slot, "ewd.sg2" is the second, etc). They can then over-write their existing save file with the one you sent. If for example you send "ewd.sg1" and the receiver does not wish to over-write their save slot #1, they can rename the file to "ewd.sg4" (for example) and replace that file instead. If you wish to send out games that have totally new rosters, send "ewd.dat" - this contains all the data on wrestlers, staff, companies, locations and champions. If the person you send it to then replaces their copy of "ewd.dat" with the new one, any new games they start will use the new data. Beware though - if the person you send it to overwrites their copy of "ewd.dat", then they will lose any changes they made to their copy of the game.

10.3 PRESS CONFERENCES

                 Press conferences happen after pay-per-views. In EWD it takes the form of just one major question per conference, with six possible answers. Answers can have one of three effects : "woo-hoo", "D'oh" and none. A "woo-hoo" answer means you got a good reaction to the answer. A "D'oh" means you got a negative response. None means that the answer didn't provoke any sort of reaction. The result of your answers depends on the question asked. For example : if you are asked about a certain wrestler and whether they are worth the money they are earning, and you say 'no', chances are that that wrestler is going to be a little upset. Be warned - the response to answers can change! Just because an answer got a "woo-hoo" the first time you said it, it may get a "D'oh" the next time, depending on the situation.

10.4 GAINING AND LOSING TV SHOWS

                 Your TV shows are directly linked to your public rating. If your rating falls below a certain level, you will start to lose your TV shows (starting with your primary show). You can gain TV shows (you can only have three though) as your rating increases. Your personal assistant will tell you when you are getting near to gaining or losing a show.

10.5 INTERVIEWS AND STORYLINES

                 Interviews only happen on PPV's, storylines on TV shows.

Interviews : For an interview to happen, at least one of your main 3 matches must be either a singles or tag team match, and it must be babyface vs heel (or two babyfaces against two heels if it is a tag team bout). Also, the interviewee must be able to talk. The program will randomly choose someone to interview (it will always be the first person \ team you selected when booking the match). Certain wrestlers have "trademark" interviews, which are specially written for them and use their catchphrases and mannerisms. There is a 33% chance of a wrestler doing his "trademark" interview if he gives an interview.
                 The following people have "trademark" interviews available : The Rock, Triple H, Steve Austin, Chris Jericho, Al Snow, The Undertaker, Kurt Angle, Lance Storm, Chris Benoit, Edge & Christian, The Dudley Boyz and The Hardy Boyz.
Please note that they only have their "trademark" interviews available while they are using their character names. If you change "The Rock" to "Rocky Maivia", then he loses the ability to give his "Rock Trademark Interview".

Storylines : For a storylines to happen, the main event of your TV show must either be a singles or tag team bout, and it must be babyface vs heel (or two babyfaces against two heels if it is a tag team bout). Also, all the people involved in the storyline need to be able to talk. The storyline will play out over the course of the show, and can sometimes result in "extra" bouts being booked by the commissioner during the show. Please note that although there are many different storylines that can happen, there are only a limited amount for each situation. For example : if you have a heel commissioner all the time, you will only ever get "heel commissioner" storylines, which are only about 30% of the angles available. There's another load of stories for face commissioners, and another load if you don't have any commissioner. For each of those sets, there are different angles depending on the main event situation (i.e. - is it a title match, is the champion a face or heel, etc).

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